Live Action Roleplaying

How To Beat People Up, And Get Away With It!

by Tony Blews (hat@mono.org)
written 01 Feb 1995

This article is classified "Real"


"No one knows why it is that dwarfs, who at home in the mountains lead
quiet, orderly lives, forget it all when they move to the big city.
Something comes over even the most blameless iron-ore miner and prompts him
to wear chainmail all the time, carry an axe, change his name to Grabthroat
Shinkicker and drink himself into surly oblivion."  (Terry Pratchett [1])

Similarly, take a quiet, reserved, Systems Analyst from Stockport called
Matthew, put him in a field wearing a chainmail shirt and carrying a rubber
sword, and within an hour he'll be declaring himself Matthias, King of the
Britons, and quoting Highlander very badly.  This is the effect that Live
Roleplaying has on people.

Live Roleplaying is the subdivision of roleplaying which utilises costumes,
imitation weapons, and a lot of hitting each other.  No longer need you be
confined to kicking seven bells of imaginary stuffing out of you friends,
whilst rolling dice at the kitchen table.  Now you too can beat them
senseless with foam encased broom handle, and get away with it.

The live roleplaying games have rules, just like any roleplaying game does,
although most roleplaying games don't explicitly ban the use of machetes,
bread knives and air rifles.  Similarly, with LRP systems, there is no
rolling of dice to see if skills work or not.  Either they do or they don't,
either you hit the Operations Manager from Kent who is pretending to be a
troll, or not.  Can you imagine Olaf the Hairy charging up to Brian the
Saxon and whipping out his trusty d6 to see if he gave him a pasting?  Not
likely.

Common live roleplaying props include a sword, shield, helmet, some form
armour, and the highly important tankard. The weaponry must be suitably
padded, so as not to injure anyone, and the tankard must be full at all
times.

Once a year, many live roleplayers feel an irresistable call to a strange
land, at the time of the Gathering.  The Gathering is an annual live
roleplay event held in the UK, operated by the Lorien Trust.  It usually
tales place somewhere in the Midlands, and attracts up to four thousand
people, including a large proportion of Goths and/or people from the
computing community.  The weekends events usually include hitting people,
drinking, hitting more people, and more drinking, culminating in a large
battle, usually involving much running about, yelling, screaming and
hitting people, but strangely very little drinking.

When the hurlyburly's done, when the battle's lost or won [2], everyone
goes home until next time, and waits for the bruises to go.

[1] Quoted with the permission of the author.
[2] Quoted without permission [3].
[3] You wouldn't catch me dead at a seance [4].
[4] Har Har.

See also:
  • Stockport, Close To Manchester, Grim North, England, UK, Earth
  • Duct Tape
  • Discworld Series, The

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