Zork

Folk Myth

by Christopher W. Murphy (cmurphy@richmond.infi.net)
written 11 Apr 1995

This article is classified "Fictional"


The classic folk myth about a naive young adventurer who rose to become
a powerful magic-user.  First the adventurer recovered the scattered Twenty
Treasures of Zork.  Next, he conquered the mischievous mage, the Wizard of
Frobozz.  Finally, he defeated the reigning archmage, the Dungeon Master in
the colloquial of the story, and took his position.

It has been translated into every known medium and is a profoundly moving
today as it was to its original audience, now lost to us in the veils of
time-space.

Of some note to both scholars and travellers:

          1) The M'rsst civilization (intelligent spores) reenact the myth
             cycle in pheremones once every mating season (roughly every
             78.3 standard years).  Book your reservations early and ask
             the M'rsst Tourism Council about group discounts.

          2) In some backwoods regions of the galaxy Zork remains primarily
             forgotten, the inhabitants preferring flashy multimedia
             nonsense to its simple, classic beauty.

Highly recommended.

See also:
  • Grues

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